![]() suppressions=/home/den/Downloads/invalid_access.supp \ ![]() As I wrote, waited 20 hours without result. Without valgrind it launches second instance with a game, without launching "minecraft launcher"). That's how I launched minecraft for tracing (it is HUGE command, I took it from the "real" process launched. >If you replace the trace with "valgrind -leak-check=full", valgrind's output should contain information about where how much memory is (possibly) leaked. Trying to connect to java process with valgrind now Upd - as I found out, these memleaks are for the Launcher, not the exact game. ![]() It would be useful for me to know, why did you decide that those records relate to memory leaks (my observation - after normal game launching there were about 30 records for "renderD128" were created. ![]() =9226= multipleinheritance: 1,960 bytes in 10 blocksĪccording to it, during my game session there were lost about 10 MB of memory.Īlso I am not sure how memory allocation should work during app launching (I mean, possibly that could be find that app requested memory in renderD128 and freed it only after app closing.). ![]() =9226= definitely lost: 672 bytes in 6 blocks First observation - is that the app versions available for me 1.14.4 and 1.14 ![]()
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